Behavioral Animation
Define rules for the way an object behaves and interacts
- models respond to their changing environment
- programs implement the rules
Classic example: “boids” (Craig Reynolds)
- object’s motion is a simple function of nearby objects
- emergent behavior: flocking
- Lion King wildebeest stampede was choreographed this way
Related
- particle systems: usually really dumb behaviors
Smarter entities
- autonomous agents: hopefully really sophisticated behaviors