Textures in OpenGL 2
Enable at drawing time, and set mode
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBindTexture(GL_TEXTURE_2D, texname);
If you use GL_DECAL instead of GL_MODULATE above, lighting will not be done on the polygon
glTexCoord2f( vert.s, vert.t );
Disable when done drawing textured surface
glDisable(GL_TEXTURE_2D);