Table of Contents
Shading
Illumination
Types of Light Sources
More Light Sources
Diffuse Reflection
PPT Slide
Examples of Diffuse Illumination
Ambient + Diffuse Reflection
Further Simple Illumination Effects
Specular Reflection
Phong Illumination
Computing the Reflected Ray
Phong Illumination Curves
Phong Illumination
Putting It All Together
Some Examples
OpenGL Materials
OpenGL Lighting
Transmission with Refraction
Snell’s Law
Shadows
Shading
Texture Mapping
The Quest for Visual Realism
Specifying the Mapping Function
Mapping an Image Onto a Shape
Uses for Texture Mapping
Bump Mapping: A Dirty Trick
Bump Mapping
Bump Mapping
Another Bump Mapping Example
Radiance vs. Reflectance Mapping
Displacement Mapping
Solid Textures
Environment (or Reflection) Mapping
More Tricks: Light Mapping
Textures in OpenGL
Textures in OpenGL 2
A Donut
A Much More Interesting Donut
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