Table of Contents
Animation
A Unified View of Computer Animation
Animation vs. Modeling
Overview
Traditional Cel Animation
Traditional Animation: The Process
Layered Motion
Story Boarding (from “A Bug’s Life”)
Principles of Traditional Animation[Lasseter, SIGGRAPH 1987]
Principles of Traditional Animation
Squash and Stretch
Squash and Stretch
Anticipation
Follow Through
Secondary Action
Computer Assisted Animation
True Computer Animation
Interpolation
Keyframing Basics
Keyframing: Issues
Keyframe Animation: Production Issues
How Do You Interpolate Between Keys?
How Do You Interpolate Between Keys?
Problems with Interpolation
Interpolating Rotations
Gimbal Lock
Quaternion Rotation
Quaternion Rotation
Where did this come from??
Where did this come from?? (2)
Where did this come from??? (3)
Quaternion Interpolation
A Hierarchy of Animation Processes
Procedural Animation
Dynamics
Dynamics – Simple Example
Practical Physics/Dynamics
Behavioral Animation
Performance-based Animation
Kinematics & Inverse Kinematics
“High-level” Animation
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