Animation

2/19/2001


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Table of Contents

Animation

A Unified View of Computer Animation

Animation vs. Modeling

Overview

Traditional Cel Animation

Traditional Animation: The Process

Layered Motion

Story Boarding (from “A Bug’s Life”)

Principles of Traditional Animation [Lasseter, SIGGRAPH 1987]

Principles of Traditional Animation

Squash and Stretch

Squash and Stretch

Anticipation

Follow Through

Secondary Action

Computer Assisted Animation

True Computer Animation

Interpolation

Keyframing Basics

Keyframing: Issues

Keyframe Animation: Production Issues

How Do You Interpolate Between Keys?

How Do You Interpolate Between Keys?

Problems with Interpolation

Interpolating Rotations

Gimbal Lock

Quaternion Rotation

Quaternion Rotation

Where did this come from??

Where did this come from?? (2)

Where did this come from??? (3)

Quaternion Interpolation

A Hierarchy of Animation Processes

Procedural Animation

Dynamics

Dynamics – Simple Example

Practical Physics/Dynamics

Behavioral Animation

Performance-based Animation

Kinematics & Inverse Kinematics

“High-level” Animation

Email: welling@psc.edu

Home Page: http://www.psc.edu/~welling